Comment on What game sequel ruined a beloved franchise or character for you?
brucethemoose@lemmy.world 1 day agoI think the rose tinted glasses effect is strong. Fallout 4 wasn’t that bad and had some neat characters and sidequests. I played heavily modded NV too, and while great, has plenty of missed beats.
Also, making a (mostly) top down text game is very different than producing a voice acted 3D world. It’s like trying to compare the writing quality of a novel vs a blockbuster movie.
Not that I disagree with the decline, but I think that’s putting it too strong.
For me the technical and artistic of aspects are factors too. Starfield would’ve been unreal if it came out in 2012… but look at its contemporaries. CP2077? KCD2? Even ME Andromeda utterly trounces it in artistic creativity, animation quality, graphics, scripting, performance, HDR quality, combat, even some voice acting; I could go on and on. And it’s basically the same premise.
drivepiler@lemmy.world 1 day ago
One thing that really threw me off FO4 was the voiced main character. They had to simplify the dialogue options significantly, and I just don’t need my character to have a voice, my imagination can sort that out just fine. That way I can make up my own mind about how my character sounds in my head, have more detailed dialogue options (like FO:NV), and not have a locked in boring voice with boring dialogue options. Lots of cool additions in FO4, but it just seemed so shallow, I stopped playing quite early.