Comment on The Steam controller was ahead of its time
noobdoomguy8658@feddit.org 2 days agoWow, thanks for such a detailed response! Really helps me see it now. I think I just often used Action Layers instead of Modeshift in many cases, blurring the line between the two in my mind.
Chords sound amazing. When I use the trackpads in The Finals, I often press them in doing certain things (especially on the modifier button layout) and mess things up. Somehow it never occurred to me that I could just disable some actions during specific scenarios. The sheer ability to do that is a long known fact for me, though, so I’m ultra confused as to why I didn’t include that in my config.
Thanks again, it all really helps!
dualpad@lemmy.zip 2 days ago
Yeah, chords are very powerful for fixing a lot of issues. Especially for mixed input since some weird things can occur. My favorite fix is for Red Dead Redemption 2 where left stick click when mouse input is detected caused the game to enter Dead Eye. So I solved it by setting up a chord so that when I am touching the right touchpad ‘L3’ becomes ‘Ctrl’, which let me enter crouch without dead eye being activated.
lemmy.world/post/3533396
noobdoomguy8658@feddit.org 2 days ago
I’m probably going to have to create multiple configs to play around with. So much to experiment with so much variety.
Thanks for sharing all this! Super happy to see that my months of tinkering didn’t exhaust the possibilities that Steam Input provides.
Crazy to think how much Valve has done for gaming and tech being just one company with arguably not that many people working there; especially given the rumors of extreme freedom in terms of what the employees can focus on.