Comment on Guild Wars 2: Secrets of the Obscure – Launch Story Flashback

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necropola@lemmy.sdf.org ⁨1⁩ ⁨year⁩ ago

I do not deny that there was a significant shift from player to shareholder focus over time. GW2 started out as a game for players to enjoy (or rather what the devs would enjoy playing) and largely turned into a revenue engine for shareholders to enjoy. At least they are not triple dipping (box + subscription + cash shop) like ActivisionBlizzard with WoW, and I believe that there are still (a few) people at ArenaNet who are fighting for the players and against 100% shareholder interest.

What I meant is that there is also an issue with every system that gets bigger and bigger over time and that is increasing complexity which makes changes harder and harder. Pretty much the only way to battle this is to refactor and/or reimplement parts of the system (or the entire system) once in a while. To me it seems that this has been largely neglected over the past years, though there have been recent announcements that they are doing just that at the moment.

Anyway, how much resources you spend on things that do not immediatley create content/revenue is a management decision and this is where it comes full circle.

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