Comment on AMD FidelityFX™ Super Resolution 3 Now Available
kadu@lemmy.world 2 years agoThat’s FSR 1.0, not FSR 2.0.
FSR is a regular upscaling shader that only looks at nearby pixels. FSR 2.0 uses motion vectors and temporal reconstruction, it can’t be forced by the compositor into all games like FSR 1.0 could.
woelkchen@lemmy.world 2 years ago
I guess it’s then time for Valve to integrate it directly into Mesa then.
kadu@lemmy.world 2 years ago
The game engine must be tuned to provide the data, Mesa can’t force it.
woelkchen@lemmy.world 2 years ago
Good to know