Comment on The low-cost creative revolution: How technology is making art accessible to everyone
rayquetzalcoatl@lemmy.world 2 days ago
Lumping “free software” and “AI” together here makes me think somebody high up in this rag has investment in AI.
Art is accessible to everyone. Art comes in so many forms, and can be enjoyed in so many different ways. Everybody can make art. It won’t always be the best thing you’ve ever seen or heard or experienced, but practice will make anyone better at art. You can do art for free.
Making a robot do art for you is not doing art. That’s the robot compiling other people’s art and exporting it for you. Nothing valuable, interesting, or human in there any more.
tormeh@discuss.tchncs.de 2 days ago
To be fair, there’s a lot of “art” in video games that no other industry would recognize as such. Brick textures. That kind of thing. I’m perfectly okay with using AI for these necessary but unimportant tasks. Same with using stock assets. These assets just have to be good enough for nobody to notice they’re there.
rayquetzalcoatl@lemmy.world 2 days ago
I think we’re disagreeing on some fundamental things here. I don’t really care what other industries might recognise as art; I care about what I recognise as art.
Brick textures, for example, do have a potentially massive impact on the atmosphere of your game. If you’re playing a game set in a city, where there’s a lot of brick around, the difference between grimy, slimy, dark brown bricks being everywhere and gleaming white/yellow sandstone bricks is absolutely enormous. That’s an artistic choice.