Comment on AMD FidelityFX™ Super Resolution 3 Now Available
woelkchen@lemmy.world 2 years agoWasn’t it supposed to be available for every directx game?
Not automatically, no. The developers have to support FSR, FSR just happens to not be tied to any GPU vendor.
UprisingVoltage@feddit.it 2 years ago
Bit of a bummer but still great tbh, let’s hope it becomes some sort of industry standard. Not hoping too hard tho, lately the games released are not even finished, I doubt they’ll find the time to implement FSR on top of that
woelkchen@lemmy.world 2 years ago
FSR2 is built into SteamOS. www.phoronix.com/news/Gamescope-AMD-FSR
kadu@lemmy.world 2 years ago
That’s FSR 1.0, not FSR 2.0.
FSR is a regular upscaling shader that only looks at nearby pixels. FSR 2.0 uses motion vectors and temporal reconstruction, it can’t be forced by the compositor into all games like FSR 1.0 could.
woelkchen@lemmy.world 1 year ago
I guess it’s then time for Valve to integrate it directly into Mesa then.
UprisingVoltage@feddit.it 2 years ago
Commom steam deck W