MudMan@kbin.social 1 year ago
I said this on Masto, but this tells me nothing as written. You can get the first game to run like that, too.
The thing is, if it runs that way on an empty map and degrades the same way the first one did, I can't see it not crashing on a full endgame map. So... how does it run on endgame? Or is this endgame and it runs fine at first? Guessing no, since the devs themselves said this was a problem.
Rentlar@lemmy.ca 1 year ago
Might be good to have a watch of City Planner Play’s Benchmarking video
To answer your main Q from this, apparently the biggest performance dropoff is going from no pop to 10k, scaling up to 100k isn’t nearly the same dropoff.
Even with a beefy setup on high settings, CPP suggests turning off many of the post-processing effects and definitely disable VSync. Lastly 4K is out of the question for most cards, barely playable for top end enthusiast cards, Most will be limited to 1080p for a usable experience.
MudMan@kbin.social 1 year ago
Hm. So it scales with VRAM and GPU, not CPU? Interesting.
That's less concerning than people had made it out to be, at least for a game of this genre. It still doesn't sound particularly pleasant to play, but hey, less of a dealbreaker.
Rentlar@lemmy.ca 1 year ago
Precisely. Not to sound too much like a shill because full disclosure I bought and I’m very excited for C:S2, but I find some of the concern is overblown. Yes the performance is a MAJOR problem, but the game is feature complete and optimization is ongoing, with significant improvements to arrive by console release.
MudMan@kbin.social 1 year ago
Yeah, it seems weird because you'd think all the simulation load would be in the background and they could scale the visuals. Since it seems like there's a high base cost for them I assume it's possible to make that run at least a bit better at some point.
The console release target is a bit of a question mark, though. You'd think they have just weaker GPUs and they'll need to optimize to fit, but they can also target lower resolutions and do other stuff there. Plus if there's an I/O issue in there, there's a reliable spec for SSDs on those, so who knows.
scrubbles@poptalk.scrubbles.tech 1 year ago
People just think that all new games should be able to run at 60fps on ultra settings on 4 year old hardware or it isn’t “optimized”. If it runs fine, I’m happy ,even if it needs to be on “high” settings until hardware catches up a bit.
MudMan@kbin.social 1 year ago
Yeah. In fairness, it IS disappointing to have to target 1080p or 1440p at 30 fps these days on PC... but it's definitely not a dealbreaker for a sim game like this. Seeing early benchmarks and performance I'd say it went from wait and see to "temper expectations and be ready to target 30".