Comment on Uniciv (open-source android/desktop 4x game) 4.17 release!
Artisian@lemmy.world 2 days agoThat sounds like something easily modded; like a couple of integers somewhere. It would be cool to do (and seems vibe-code accessible if a model can hold the full script in context?)
echodot@feddit.uk 2 days ago
Vibe coding is an utterly stupid idea that just results in you not knowing how the code works.
Artisian@lemmy.world 2 days ago
Kozy asked for a different rule set; essentially changing a few numbers related to non-combat victory (shorter research times, lower policy points required, etc). Identifying these numbers in a complicated code base, especially for a non-programmer, could be very difficult. For the non-programmer, understanding how the code works isn’t very important. You just need to know what to change, and perhaps make sure you don’t change more.
I think this is exactly a case where getting a novice programming friend to make a mod would make sense. Equivalently, to vibe code.
echodot@feddit.uk 1 day ago
How would a novice programmer even know if the code that they’re writing isn’t breaking something else?
I’ve tried getting AI to program really simple things, like converting street addresses into latitude and longitude coordinates, and the code it produces is just awful.
It’s not ready at all for primetime yet, I really wish people would stop pushing it. It’ll get there I’m sure but it needs more time.
Artisian@lemmy.world 1 day ago
By testing it out in the app?
I’ve also tried getting AI to program really simple things, like using js to find particular elements in a webpage (which I don’t control and involves far too many lines). It did fine.
It’s not ready for commercial use, but it makes hacking around unfamiliar code more accessible. But hey, I’m too lazy to test this use case, so let’s keep arguing about it instead =) (though, thinking about it, automating the argument would be something the AI could do just as well, eh?)