Comment on A decentralised game hub?
Object@sh.itjust.works 22 hours ago
If you’re talking about self-hosted game servers, those already exists (see Minecraft), but it depends on whether they allow it or not. Reversing is possible, yeah, but it would take stupid amount of effort without their cooperation.
Main challenge of federated in the sense that there are communications between servers as well as client and server is probably going to be latency. If I were building something like this, I would rather have a protocol that redirects you to the actual game server rather than having your home instance acting as a proxy to the remote instance.
sbeak@sopuli.xyz 19 hours ago
more like a platform where the community is able to publish user-created games for people to play. Maybe the different instances could be different types of games (e.g. action, RPG, puzzle) or different languages/regions. For instance, something like Roblox and even Scratch is where people are able to make their own games and make it public so others can play (though for Scratch, it’s not just games).
Object@sh.itjust.works 19 hours ago
A program that covers all kinds of games is going to be challenging due to sheer variety there would be. You could build a specialised protocol for a specific genre of games, but I think at that point, it would make more sense to build your own game, and use Fediverse identity to identify the user.