Comment on AI in big budget games is inevitable, say dev vets from Assassin's Creed and Everquest 2: 'Developers hate it … the money is still going to drive absolutely everybody to do it'

Puzzle_Sluts_4Ever@lemmy.world ⁨8⁩ ⁨months⁩ ago

I know this is mostly posturing at this point but:

“AI” has been in big budget games for decades. Hell, the big deal with Oblivion was that they had magic technology to procedurally place trees according to various heuristics. And I think that also added a resource management system to NPCs so that we could DB Apple them?

Same with coding and art and sound and so forth.

The reality is just using it effectively. Oblivion was boring as hell because the entire overworld was empty and lifeless. Same with BOTW. Whereas Ubi, for all their actual gameplay flaws, are spectacular at adding POIs and “events” in strategic locations so that you find something while you are hiking across a forest to get to an objective.

Same with art and even CGI. You aren’t going to get a good outcome if you ask dall-e to make your art for you. But you are going to get good results if you start with a solid base and then procedurally add rust or spatter to it. You aren’t going to get a good result if you have your actors on a studio lit stage talking to nothing (Hi Prequel Trilogy). You are if you add lighting relative to the scene (The Volume) and use placeholders they can act off of.

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