Comment on Getting The Witcher 4 to run at 60FPS on Xbox Series S will be ‘extremely challenging’ says CDPR
MrMcGasion@lemmy.world 4 days ago
I’d imagine it’s even harder since it’s not their own engine this time around. With an in-house engine you get a team that knows the engine inside and out and can help squeeze out performance. Using Unreal Engine comes with a lot of tools that can make the art side easier so it seems like you’re saving time/money, but optimisation is arguably harder because you don’t have the same kind of internal expertise to optimise throughout production. I’m sure a studio their size can get some help from Epic, but that’s going to come with it’s own drawbacks.