To be fair I don’t think the issue is Grove Street Games. The AI-upscale texture work wasn’t even done by them - that was Technicolor, who Rockstar, as far as I know, still use to this day.
The issue was that Rockstar gave them a tiny budget, not a whole lot of time, and then moved the deadline forward six months when GTA V E&E got delayed. I think the scope for the project was fundamentally wrong as well, the games needed a lot more than a straightforward port onto Unreal Engine.
No wonder it released in the state that it did.
MrScottyTay@sh.itjust.works 23 hours ago
I think they got shut down did they not?
thatKamGuy@sh.itjust.works 23 hours ago
They are still hiring, according to their website - so unlikely they’ve been shut down.
MrScottyTay@sh.itjust.works 11 hours ago
I must’ve heard wrong then. I swear I saw that they got shut down and then a different team came in to do those extra fixes on the shitty trilogy collection