Comment on Marathon vs. Arc Raiders - Discussion of the games' opposite opinions

Dark_Arc@social.packetloss.gg ⁨2⁩ ⁨days⁩ ago

I haven’t played Marathon, but I did get into the ARC test. This will mostly be some ramblings…

I’m still waiting to play ARC with some friends. I only did some solo stuff.

I’m coming from this as a big Hunt Showdown player (1,200+ hours) and someone that’s played a bit of Forever Winter (~20). I still like Hunt better; I think it’s the only extraction shooter that didn’t take a ton of influence from Tarkov.

I wasn’t crazy about the marathon art style, but I’m not ready to pass judgement on it until I’ve been in the world.

ARC’s art style I found beautiful but also perhaps too sparse. There were so many wide open spaces … I just don’t see that being a good thing for an extraction shooter. The world felt vast and empty … I prefer Hunt’s more cluttered and dense design.

ARC does seem to have a lot of potential in like how it’s designed its AI, Hunt’s is very primitive in a lot of ways and kind of secondary. I think the AI is going to be a bigger deal in ARC.

Third person also feels worse to me than first person. I hope they add a first person mode to ARC, but I kind of doubt they will.

I definitely agree that ARC felt like it was being set up to tell a story and felt very cinematic at times.

The UI also felt like the best extraction shooter UI I’ve ever encountered.

I’m concerned about the long term health of ARC. The progression system seems like it will certainly lead to established players dominating newer players. The lack of a primary objective that’s shared by all the teams on the map … I’m not sure how I feel about that. On the one hand, it may lead to a more relaxed experience, on the other hand, it doesn’t curate players towards each other like Hunt does; it seems looting and crafting are the primary motivators instead.

The flights that I did get into, they lacked the complex environment and buildings in Hunt so I didn’t find them nearly as engaging, they were much more straight forward gunfights than leveraging the map to my it my opponents advantage. I think that aspect will ultimately hurt the game as it makes it feel like a bit of a generic shooter.

Overall ARC felt very middle of the road from what I’ve played of it so far. I had a similar feeling about The Finals. Embark seems like a talented studio and I wish them the best as they go up against Bungie and Crytek.

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