Comment on Game design question : how to make a "trapped" player character?
ajoebyanyothername@lemmy.world 6 days agoWould that be your classic ‘meant to lose’ fight, usually against the big bad, which is technically winnable but the vast majority of players will lose and progress the story as planned? The example that comes to mind is Ghost of Tsushima, but it crops up in plenty of games.
Sunsofold@lemmings.world 5 days ago
It can be that. Never played Ghosts so I don’t know about that one in particular. Some games do other things with it, but that sort of thing is absolutely usable to create that ‘trapped’ feeling.