Comment on Game design question : how to make a "trapped" player character?
libra00@lemmy.world 1 day ago
What is the core gameplay loop you envision here? Cause I can come up with a few ideas, but if you have specific ideas they probably won’t apply. Also there’s a particular balance to be struck: if you hamstring the player too much it won’t feel like a game, and if you give them too much leeway they won’t feel trapped.
The first idea that comes to mind is: the princess is a sorceress who is trapped by magic to the tower which means she can’t leave and doesn’t have access to her full magical powers (you could include a progression mechanic where the more bosses the knight defeats, or the more magical crystals he shatters, or whatever, the more you can help him.) But she’s still scrying on him, watching his progress, throwing the occasional beneficial spell or nuking crowds of dangerous enemies before he gets overwhelmed, etc. The reduced interactivity will make the player feel trapped (and slowly less so as the game progresses). But maybe the scrying window is smallish so you can’t see the whole field at once, and it slowly grows as her power increases.
jannaultheal@lemmy.world 1 day ago
Thank you for the detailed response. The gameplay loop I have in mind is a puzzle game where the thing you’re trying to do is usually easy, but you’re limited in some way that makes it hard. An example I gave in another comment is : write a computer program that adds two numbers, but you’re not allowed to use the + symbol.
I really like your idea of “beneficial spell”. I think maybe the knight and enemies are autonomous, and the princess can only do a single action to make the knight succeed.
I remember playing a game like this. It’s based on Conway’s game of life. The goal is to flip a single cell to make all the cells die after a certain number of turns.
libra00@lemmy.world 1 day ago
Yeah, you could maybe combine the sliding-tile-puzzle thing with the beneficial spell so you’re not just sitting there watching everything play out with nothing to do (though autobattlers are apparently a thing so maybe that’d be fine?)
Also, if you happen to find that game based on Game of Life I’d like to give that a shot, sounds interesting.