Comment on Is Rift Hunting actually a good way to make gold?
ErisShrugged@beehaw.org 1 year agoI think demand for legendary armor is high and sustainable enough that the situation may continue pretty much indefinitely. The grind required is huge, and a lot of people are undertaking it with great enthusiasm, and looking at the examples provided by other legendary equipment supports the claim that interest will hang on more or less indefinitely. I’m still constantly running into people who want to do raids to work on that armor or Coalescence, fractals for Ad Infinitum, etc, and those projects have been available for years.
Note that I’m using the word ‘may’ here because all this is wild speculation about what players will do en masse; it’s not a hill I’m going to die on.
necropola@lemmy.sdf.org 1 year ago
I made 7 Amalgarnated Kryptis Essences total from the Essences I more or less grinded only during weekly rift hunts since launch (probably lost about 2 weeks at the start due to vacation and incomplete masteries), so let’s say it’s 6 per month. You’ll need 6 for the Astral Ward Armor and then 12 for each piece of armor, i. e. 6 + 12 x 6 x 3 total (3 years at my speed). It’s not quite clear to me which of the essences (Despair, Greed or Triumph) is going to be the bottleneck, because it depends on when you arrive at the rift and how often you bump into a higher level ones. So maybe there will be left over Essences (of Despair and/or Greed) which I could use to craft and sell Motivations. Maybe people will still buy them in a few months.
Anyway, I can’t see myself doing more than those 5 x 5 rift hunts per week over a longer period of time. Maybe there are people who can stand this and are even willing to buy Uncommon and Rare Motivations for additional T2 and T3 rift hunts. These are you customers when you want to make money from Rift Hunting and and already have or don’t want (this open world) legendary armor yourself. I’d rather go fishing …