Comment on Let's discuss: Like a Dragon / Yakuza
Megaman_EXE@beehaw.org 1 week ago
I’ve been trying to work my way through them. I’ve currently finished 0, 1, and 2. I played 0 twice, though, and will likely end up playing it again, lol.
I’ve been finding it difficult to get through longer games recently. Mainly because I only play them on the weekends. They keep releasing one every year or so which is also crazy. It feels like they are just pumping them out now, so I’ll likely take another 3-5 years before I get through them all.
I really enjoyed how zero let’s you explore. It feels like they took their time to model each area as close to real life as possible. I don’t know how true that is, but from the photos I’ve seen, it seems that way. I really liked shenmue 1 and 2, and these games feel like the closest thing I’ll ever get to that experience again.
st3ph3n@midwest.social 1 week ago
They get to reuse so many of their existing assets for each release, I think that really helps them streamline their development cycle. Like, they’re gonna be reusing the Hawaii setting from Infinite Wealth for Pirate Yakuza, which will be out in a few weeks, pretty much exactly one year after Infinite Wealth.
I’m OK with this approach. Not every game needs to take 8 years and 100 million dollars to make.
Megaman_EXE@beehaw.org 1 week ago
Yea totally! I actually really like when developers can do that. I think when artificial (or genuine) limitations are placed on art, projects or whatever, it can make them turn out to be better than if you had full freedom.
There’s a fine line between creativity and laziness that shouldn’t be crossed. But when it’s done really well I think it’s super cool